Three Parts Dead

June 18th, 2009 § 5 comments

It’s a rainy day outside and my mind has been all over the place, but mostly in Alt Coulumb, the city setting for my novel Three Parts Dead.

In Three Parts Dead, we enter a fantastic world a hundred years after human magicians (called Craftsmen) first discovered how to manipulate the same powers as the immortal gods. An immense war ensued, many Gods and Craftsmen perished, and now, fifty years after the ensuing truce, the two halves of the world, faithful and godless, live in varying degrees of uneasy peace with one another.

That is, until a young monk in Alt Coulumb, the steam-powered city of one of the greatest remaining gods, begins his nightly devotions to discover something is horribly wrong. And Tara Abernathy, an associate Craftswoman in the nefarious firm of Kelethres, Albrecht, and Ao, will be hired to put it right…

Three Parts Dead is a steampunk-urban fantasy-legal thriller with some religion thrown in; I’m very excited about it and I hope you loyal readers out there in the interland will enjoy it too.


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My Books and Games

Full Fathom Five — Custom gods at reasonable prices. Minor risk of murder.


Choice of the Deathless — Black magic is big business.

Interactive fiction for iOS, Android, and desktop.

Two Serpents Rise — after we kill the gods, who will bring the rain?


Three Parts Dead — Some gods are too big to fail.


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