Hello, friends and neighbors. I hope you had excellent Thanksgivings. I’m on the road this week, giving a talk at Google for Serial Box, and attending Anonycon in Stamford CT—so time for essays has been thin on the ground. But I’d be remiss in not providing you with some vital Christmas Shopping information as far as signed copies are concerned!
My Friendly Local Bookstore, Porter Square Books, has your back. Order through the links below, and ye shall receive signed copies via mail in a reasonable time!
Oh! Want neat new stuff? Bookburners is back this week, building on revelations and monstrosities with Episode 12! And if that’s not enough, check out The Quill, our excellent (and free) short comic by Michael Alan Nelson, starring the fine folks of Team Three.
World Fantasy was World Fantasy: some few hundred of my closest friends in the SFF community all walked out of the mist and smoke into Saratoga Springs for five days. Longer cons like this feel more like the creation of a village. I remember being fifteen on the campus greens of Sewanee, TN, in a golden fall, running into whoever I ran into, forming partiers by simple logic of accretion and the shouting of names across fields of blown dry leaves. Then, when the planets move out of alignment, the village parts like clouds. It’s a fantastic experience. (Which informs my conviction, by the way, that the structure of the con should allow all attendees the same level of safety and comfort I feel—free and easy wandering requires personal assurance.)
Attending conventions made a certain sort of hidden-world fantasy make a lot more sense to me. Neverwhere describes a con culture of a sort; so does The Last Hot Time (possibly the entire Bordertown universe?), and A Night in the Lonesome October, and of course Diana Wynne Jones’ Deep Secret. Folks step out of daily life into something different. And then they get back to the Work.
I’m listening to Josh Ritter’s new album, The Sermon on the Rocks, a lot, and a weird theory’s percolated in my brain. Basically, I think this is the album Superman would make if he decided it was time to head back to Smallville (or maybe if he never left Smallville in the first place). Hear me out.
Ritter calls the album “messianic oracular honky-tonk,” which places it on a genre continuum with high-period A3’s “sweet pretty country acid house music;” the perspective roots not in country (the genre) but in the country, in small towns and fields and water and the intimate personal geography that comes with growing around stuff that grows. City dwellers orient on streets, buildings, landmarks; grow up in the country, in the USA at least, and you orient on things without proper names: oaks, maples, rivers, rocks. (I’m told that in Wales all these have their own names, too.)
Top 40 radio country uses ubiquitous cultural signifiers (pickup trucks, the barbecue stain on my white t-shirt, etc.) to evoke nostalgia for country culture, but for me at least this tends to feel a bit fake, like the false evocation of community (“we’re all guys here, right?”) that precedes and attempts to excuse gross generalizations. The speaker’s hiding his or her own opinions and experiences by evoking things that of course everybody knows. “Yah, you grew up in the country, right? How about pickup trucks? Those are a thing you have, eh? Youv’e seen them? Huh? Buy my record!” As opposed to: this is my place.Let me show it to you.(That said, not all top 40 country feels this way. I think “I Want to Check You for Ticks” is particularly well-observed, for example.)
By contrast, in “A Big Enough Sky,” off Sermon:
What happened to the riverbed? What happened to the prairie fire? Can you tell me where the lightning went Every time you met my eye?
The riverbed, the prairie fire, are metaphors, but they’re not common; Ritter has a specific riverbed in mind, I think, and a specific fire. And that calls to mind river beds and fires I have known—not some vague imprecise “oh yeah, we all know” style riverbed, but the riverbed my scout troop built a bridge over on the trail behind the high school baseball diamond, that connects down through Shakerag Hollow.
But Ritter knits these images to something bigger:
Nights are getting colder now And the air is getting crisp I first tasted the universe On a night like this A box of wine, an alibi And the hunger in her eyes In the place where the tree of good and evil Still resides
The intimate personal geography (long roads, old cars, backroads and the boneyards in “Where the Night Goes”) naturally blooms to cosmic language (I first tasted the universe / on a night like this or in the place where the tree of good and evil / still resides). The album’s second song, “Young Moses,” completes with this amazing over-the-top semimystical boast in which country landscape and figures bloom oracular and transcendant. “I’m the king of the milkmaids, honey,” to me reads not just as an evocation of “milk and honey,” but as a specific reference to Krishna, who incarnated as a cowherd and, in one of my favorite stories, split himself into 100 Krishnas to carouse simultaneously and in equal full spirit with 100 milkmaids.
That’s what I meant by my evocation of Superman, above. Some of the songs on this album are oracular and personal, some (like “Henrietta, Indiana”) are stories, but they’re all sung by a person with dirt under the nails—someone whose personal geography is built from trees and rocks no one knows unless they’ve been introduced—and at the same time has this ecstatic cosmic vision of the potential and grandeur and wonderful horror of the universe. Cowpoke Krishna—whose closest avatar in the US pop media canon, really, is Superman returned to the farm.
Anyway, I think it’s a great album. Give it a listen.
Happy Halloween, friends! I have a number of spooky and excellent tales for you to enjoy—kicking off with my most recent release, Deathless: The City’s Thirst, a new interactive adventure set in the Craft Sequence world.
You won the war against the gods; now you need to take their place. Build alliances with powerful necromancers. Fight—or make peace with—sentient scorpions. Stand up for the little guy—or stick it to him. Overcome the trauma you suffered in the God Wars. Solve murders, or commit them. Or both! Fight gods. Solve mysteries. Find love. Die. Come back.
If you’re looking for a more traditional Halloween-ish experience, though, may I suggest A Kiss With Teeth, my story about vampires, marriage, and parenthood?
Vlad no longer shows his wife his sharp teeth. He keeps them secret in his gums, waiting for the quickened skip of hunger, for the blood-rush he almost never feels these days.
The teeth he wears instead are blunt as shovels. He coffee-stains them carefully, soaks them every night in a mug with ‘World’s Best Dad’ written on the side. After eight years of staining, Vlad’s blunt teeth are the burnished yellow of the keys of an old unplayed piano. If not for the stain they would be whiter than porcelain. Much, much whiter than bone.
White, almost, as the sharp teeth he keeps concealed.
Also this week: a new episode of Bookburners! Under My Skin, by Mur Lafferty, takes Team Three to Vegas, baby. Vegas. Horrible things happen. Because, Vegas. It’s great.
And, in other Serial Box news—the new serial Tremontaine, set in Ellen Kushner’s Riverside universe, debuts today! I’m really excited for this one. Kushner herself’s at the helm of an intrepid and awesome writer’s room including Alaya Dawn Johnson, Malinda Lo, Joel Derfner, Racheline Maltese, Patty Bryant, and Paul Witcover. What. How. Flail. Go ye and read.
FROM: Doctor Flox Beelthrak, Education Department, Corellia University
Djane Lel, Secretary of Historiography, Coruscant Teacher’s College
Your Harvest issue’s cover feature (“Heroes of the Galactic Revolution: A Twenty-Year Retrospective”), however well-intentioned in its commemoration of the anniversary of our galaxy’s liberation from the Palpatine Regime, indulged in and perpetuated many damaging and historically inaccurate popular fantasies.
However widespread the folk narrative of the Skywalker and Solo families has become in the decades since liberation, we expect more from a journal of your self-professed dedication to intellectual rigor.
The Great Sophont Theory of History has been deservedly discredited for decades; our galaxy’s very size—millions of sentient species spread across billions of worlds—should be enough to discredit any notion its history might be shaped by the decisions of a few individuals. What steersman could seize the wheel of such a vessel?
The sad fact is, no matter how appealing tales of galactic heroism may be—and we’re fans ourselves!—history is made by movements and groups, not individuals. To demonstrate this we need look no further than Palpatine himself. The recent, brilliant, monograph IMPERIAL MINDS by Dr. Del Rivane of Dothek Polytechnique rather conclusively demonstrates that the Banking Clan and Corporate Sector’s drive for unified tax policy, new market access, and spacelane security, combined with the ambition of a rising human military officer class in the Late Republican period, were the main drivers of “Palpatine’s” coup and the subsequent (apparent) stability of the so-called “Imperial” government.
Palpatine was a consummate politician, this no one denies, but his political savvy can be most clearly seen in the deftness with which he walked the slack line of Late Republican politics. The “Evil Emperor” truly has no clothes: documentary evidence reveals a brilliant and cynical man, yes, but a man nonetheless, whose high office emerged naturally from conflicts between the increasingly powerful and inherently ademocratic Republican bureaucracy on the one hand, and an overwhelmingly human military on the other.
But far more dangerous than the Palpatine-as-Evil-Genius vision, to our minds, is the popular tendency to attribute the Rebellion’s success to the, for the most part undocumented, personal heroism of a small elite group. The Rebellion was an interstellar effort of millions. No one doubts the importance of the Organa family’s leadership in the early Rebellion, or of Leia Organa’s personal role as an organizer of the Alderaanian diaspora after the Tarkin Incident. But legends—folk tales, really, with no textual attribution—about Leia Organa’s personal achievements during the Rebellion at best distract from, and at worse erase, the contributions of the Alderaanian diaspora community to the war effort post-Tarkin.
And Organa is the most clearly documented of the folk heroes your Harvest issue seeks to lionize! General Skywalker’s contributions as a pilot are legendary, of course—the Skywalker Doctrine of Snub Combat remains required reading in the Academy—but Skywalker’s military career was cut short by his increasing religious fanaticism and withdrawal from public life. The man, a moisture farmer turned hero, is fantastic enough from a historian’s perspective; while folk tales of his association with “lost masters” of the Jedi Order, and of his personal miracles, make for pleasant campfire evenings, they drip with mythic patterning—and his purported genetic link with the Organa dynasty borders on the propagandist. And the less said about parentage assertions with genocidal maniacs, the better.
Generals Solo and Calrissian were valuable bridge-builders between the nascent Rebellion and a community of small business owners chafing under the Planetary Governor regime, but many oral histories of the Rebellion ignore this role entirely, preferring to focus on poorly documented or entirely mythical personal achievements. Tales of the Huttese Palace Incursion, which you, shockingly, included in your profile, are standout examples of the form. Such an adventure would have been strategically incoherent—sending Organa in disguise to rescue Solo, Skywalker allowing himself to be captured–and the prurient asides focusing on Senator Organa’s captivity by “Jabba the Hutt,” the broadest and most speciesist caricature of a Huttese shaa%kzeh of which we are aware, are obviously intended to discredit and shame Organa. Much of the male human galaxy, alas, remains uncomfortable with the fact that human political leadership of the Rebellion was predominantly female. (As of course it would have been—human male elites did quite well under the Empire.) Palace Incursion folk tales privilege the people the story isn’t actually about.
Folk tale and myth are, of course, valid and vital components of sophont cognition. As the galaxy grows increasingly galactic, myths help limited sophonts perform practical ‘fast clumping and processing’ (Kaaffa the Hutt, Rational Typing in Mythic Decision Making, Nar Shaddaa Press, 1129aad.88q.pear). But the proper study of history unpacks myths. In Calrissian and Solo, we see a disenfranchised entrepreneurial element rising to resist a bureaucratic regime. In Organa, we see survivors of genocide fighting back. In Skywalker, galactic cultural institutions, the “old country religion” as it were, stands against a secularist order. In Ackbar, we read the Mon Calamari decision to break with Late Republican / Imperial rule and become, in Ackbar’s noted phrase, “the arsenal of freedom.” Myths help us act; history helps us understand.
In our roles as educators, we’ve come to expect that provincially educated frosh will arrive steeped in folk narrative. It’s our job to teach them better. They learn slowly, but they do learn.
We did not expect to have to undergo the same process with your newspaper.
Dr. F. Beelthrak
Dr. Djane Lel
Yes, I did write a fixfic based on the “Wait—all the stories are true?” line from the new Star Wars trailer.
I’m not sorry.
ALSO. I have a new Bookburners episode out today! “Now and Then” is about Grace, Shanghai, and layers of historical monstrosity. I think it’s really good. Enjoy!
I have an actual according-to-Hoyle vacation on deck, with no work on the docket. Absurd luxury? Yes! Meanwhile, I’m sprinting around like a decapitated chicken trying to finish everything as needs finishing. A preview!
Structural revisions for The Highway Kind. For what feels like the first time, I’m experimenting with substantially additive revision. Generally, no matter how much text I add to a book, wordcount for the n+1 draft will be the wordcount for draft n minus at least 10%, often closer to 20 or 30. This time I’ve added 15k, and feel deliciously transgressive. A lot of this book feels transgressive, actually—new rhetoric, new tools, new arguments. Of course, I’m feeling all the hesitation one generally feels using new tools, but there’s a lot of freedom here, too.
(Unrelated: I don’t know that I’ve ever seen a tabletop game system that reflected growing *used* to a tool. Learning a new blade takes me most of a night on the strip—and they make those to Olympic spec. Someone who swaps out their old 10gp beater for a +3 sword might spend a whole adventure figuring out how to use it. Granted, this is a bit simulationist for my current game preferences, but, hm.)
Reviewing copy edits for The City’s Thirst, which—I don’t know that I’ve actually mentioned this on the blog. Have I? The City’s Thirst is my second piece of Craft Sequence interactive fiction for Choice of Games. You are a troubleshooter working for Red King Consolidated in the first decade or so after the God Wars. Where’s the water coming from? Forget it, Jake, it’s fantasyland. It’s fun; weirder, too, darker, and probably a bit sexier, than CotD. I hope you like it!
Finalizing my next Bookburners episode—speaking of which, Episode 4, by Mur Lafferty, goes live today! It’s all about How to Serve Man, sort of. And the perils of surgical equipment. Give it a look—or a listen.
Undisclosed Labor for Seekret Projekt I’m working on with Cassie Clarke, Lindsay Smith, and Ian Tregellis, muahahahaha.
Ancillary video stuff for Uncanny Magazine.
Speaking of videos, if you’re a board gamer and haven’t already seen Shut Up & Sit Down’s “Tips for the 5 Problem Players,” go do so. The title aside, the video’s actually more about the ethics of gaming, and how to run a fun, inclusive night. (I’ve made most of the mistakes they mention in the video myself.) How to chill out and welcome people into a gaming space! I admire SUSD’s vision of board gaming—what it is, what it can be. Their team loves quality games, obviously, but they also care about the metanarrative of gaming, and I think that vision’s what makes them stand out.
Today I’m running around preparing for the Bookburners launch—the series run starts next Wednesday, so get ready to see me running around with my underwear on my head talking about how cool this thing we’ve all put together is! Basically with Margaret, Mur, and Brian I feel like I’m on some kind of Magnificent Seven style team designed to inject Good Stuff into your readin’ nerves. The pilot‘s just the beginning.
In the meantime, here are some games I’ve been playing on heavy rotation recently!
Vlaada Chvatil’s CODENAMES is the party game you should own.
The concept’s simple: there are two teams of spies, red and blue, and two spymasters, also red and blue. All players see a grid of words on the table—the codenames of secret agents in the wild. The spymasters know which codenames are red agents and which are blue, thanks to a handy key. They have to communicate this information to their team, using only a clue, and the number of codenames that correspond to the clue. First team to contact all its agents, wins!
The red spymaster looks at the table and sees that “STAR” and “MOONLIGHT” are both red codenames; the red spymaster says, “Space: Two,” indicating that two clues on the board correspond to the clue “Space.” The red team looks at the board, hems and haws, and chooses the correct codenames. This is how it is supposed to work!
How it often works instead: the red team looks at the board, hems and haws, decides “STAR” is certainly one of the clues in question, almost goes for moonlight, but then one of the team sees “STATION” over in the corner. It has to be STATION, he says. “Space station, right? I mean, it’s so obvious.”
Meanwhile, red team spymaster is sitting there, doing her best to keep a poker face, thinking, goddammit, how did I not see Station?
So, the red team chooses STATION. Maybe Codename STATION actually attaches to an innocent bystander, or an irrelevant asset! Maybe Codename STATION is one of the opposing team‘s agents—by identifying them, you’ve just handed your opponents an advantage. Or, just maybe, Codename STATION belongs to the dreaded Assassin—and you’ve just lost the game.
CODENAMES is great fun, takes fifteen minutes to play, explains in thirty seconds, and works for groups between two and $max_capacity_of_room. I’ve seen it take parties from dissolute to total good-natured competitive focus in a single exchange of play. It’s the kind of game that will make friends invite you over so you can bring it and play with them.
Give it a shot, is what I’m saying.
Also, it has my favorite mechanic ever: the jerk timer! If anyone’s taking too long to move, just upend this little sand timer, and they have to move by the time it runs out. I wish every game had one of these.
If Codenames is minimalist competitive party fun, Forbidden Stars is the opposite: maximalist hyperaggro spacewar simulator! Set in the Grim Darkness of the Warhammer 40,000 Future Where There is Only War etc, Forbidden Stars is a surprisingly elegant platform for you and up to three of your friends to spend a large number of hours bashing each others’ faces in with spaceships and giant robots.
Forbidden Stars pits Vicious Space Orcs (WAAAUGH!), Chaos Space Marines (BLOOD FOR THE BLOOD GOD!), Space Elves (*creepy silence*), and Myke Cole I mean the glorious upstanding and noble Space Ultramarines in a struggle for control of the galaxy. So far, so 4x. But! There are some neat differences.
Most 4xen (that being a genre of game that relies on the four x’s of conquest: exploration, expansion, exploitation, and extermination) end up being about territorial control. All your space people want to become the largest space empire. Games divide neatly into an early expansionist stage, a later defensive stage in which you ponder your and your enemies’ fortifications in prep for the final assault, and then a final SUPERNOVA DOOM EXPLOSION.
In Forbidden Stars, you win not by holding territory, or building the strongest economy, but by acquiring all your faction’s objective tokens (which your opponents have seeded around the galaxy in hard-to-reach-for-you places) first. Strategic strikes are the name of the game: figure out how to bash in, seize your objective, and leave. It’s an enormous game of capture the flag, only with spaceships and killer robots, which obviates what I’ve heard Django Wexler, who’s better at this stuff than I am, call the SHOGUN problem: in 4x games, often the player with the strongest military loses, because people gang up on her.
Forbidden Stars also offers the most elegant order-issuing system I’ve ever seen: players take turns placing order tokens facedown to various star systems. You’ve issued an order to the Golbez Expanse, or whatever—is that an order to invade? Do you plan to build a factory there? Are you just engaged in some sort of internal reorganization? Your opponents don’t know—all they see is, you’re preparing to do something. But that information might be intended to bait them into a trap: they think you’re trying to occupy a system, so they try to occupy it first by placing an “advance” order on top of what they think is your “advance” order. Only for you to place an actual “advance” order on top of that. Since orders are resolved Last-in-first-out, you’ve just pre-empted their invasion with your own. SCHEMING!
Also combat is a joy, but this post is already too long for me to explain why.
That said and speaking of length—OH MY GOD THIS IS A LONG GAME. Especially—especially—if your friends are the sort of people who spend a lot of time thinking through their moves. There are lots of micro-choices, which means a lot of time waiting for a, shall we say, contemplative player to drop their order. If everyone knows what they’re doing, I can see it moving at a clip—there are fewer fiddly bits than in most 4x games. But my last game was a four-player run with two first-timers, and we called it after eight hours, with a turn left on the turn counter. I was hoping this would be more lightweight than Eclipse, which tends to run about an hour per player for our group, counting rules explanation; no such luck.
That said—while we were all guttering by the end of that run, we had fun the whole time, moving our space armies around the map and cackling about Blood for the Blood God, so and were able to call it with good feelings and laughter all around. This one’s been good for three or four days of fun space warfare so far, which more than justifies its expense in my opinion.
Hello all! I’m fresh returned from a fantastic weekend at a friend’s wedding, full of joy in life, abuzz with reconfirmed friendships, new connections, and a bit sore from dancing and alcohol. People are wonderful, and so’s the physical world. They have sunsets and rivers there, and you’ll never find human beings like this anywhere else. They’re fantastic.
Also the Hugos happened this weekend! There have been full roundups of the event—I’m a particular fan of Chuck Wendig‘s for reasons that transcend but include the fact that he curses more freely than I tend to online. Tobias Buckell figured out what the Hugo ballot would have looked like had a small angry cabal not organized a voting bloc in an attempt to drown out the broader conversation of fandom. It’s a cool list, with good writers on it.
One of those writers is me! (Sort of, maybe, depending on the 5% rule.) Which, it’s really flattering that people liked my short story A Kiss with Teeth, but I’m not at all bent out of shape, save that it would have been an honor to be on that all-star list—Aliette de Bodard, Amal El-Mohtar, Ursula Vernon, and Eugie Foster! Foster’s not being nominated is a special tragedy, since she passed away this last year.
I feel particularly wistful for the Campbell shortlist that might have been—Wes Chu ended up on the final ballot in spite of the slate, but the rest of the nominees would have been Andy Weir, Alyssa Wong, Carmen Machado, and Django Wexler, which, god, what a group! All these people have fantastic careers already, not to mention ahead of them. Wong’s fiction has been burning up the award shortlists this year, as has Machado’s—not to mention her New Yorker by-lines—Wexler’s writing not one but two fantastic fantasy series, bro do you even sleep, and Weir has, in case you hadn’t heard, a movie starring Matt Damon due out in a few weeks (not to mention a great, long-defunct webcomic). An award nomination would have confirmed what’s already obvious—that they’re the future of SFF.
I’m mostly sad for that counterfactual world because meeting my fellow Campbell nominees was such a huge part of WorldCons 2013 and 2014. We came from all over the genre spectrum, with wildly divergent backgrounds, we wrote very different stuff, and in the years since we’ve taken different paths—but we brought a strong bond away from WorldCon, and it’s a shame the alt nominees didn’t get that chance. So, at the risk of advice-giving, because I guess that’s what this is, um, Django, Alyssa, Wes, Carmen, Andy—say hi to one another next time you’re at the same con, okay?
Hi, friends! Let me share something cool with you. Come into my secret lair.
Yep. A little further back. Around the iron maiden. Just be careful about the—
… trap door. Sorry, I really should get better lighting in here, hold on, let me lower you a rope. Just chill for a second. The gators are drawn to movement.
While you glare at me in silent rage, let me tell you about this Cool New Thing!
People-are-awesome pitch: Bookburnersis Margaret Dunlap (The Middleman, Lizzie Bennet Diaries), Mur Lafferty (Shambling Guide to New York, Ghost Train to New Orleans), Brian Francis Slatterly (The Family Hightower, Lost Everything, The Slick Six), and yours truly writing an episodic supernatural procedural series for your reading pleasure.
Worlds-are-awesome pitch: Bookburnersis about cop working with a team of Vatican secret agents who hunt down magic and demons and stuff from around the world, stick them in a box, and then never open the box, because that always works so very very well. (This is the bit where I nod my head and mouth “no” in an exaggerated fashion.) Miss The X-Files or Warehouse 13? Like The Librarians? This is a bit like that, only with significantly more Cronenberg. (If you read Shadow Unit, odds are you’ll also like this!)
Formal-innovation-is-awesome pitch: Bookburnersis a series of sixteen episodes of monster hunting, magic, intrigue, and team shenanigans, each of which takes about fifty minutes to read. Each episode’s a complete story from start to finish, but they tie together in sequence. I wrote the pilot! And you can read it for free here, right now. The rest of the series will be available episode by episode, or as a subscription, in ebook and audio and on the Serial Box website, once a week, starting with the series’ formal launch in September. Here’s a page with all those details.
Formal-innovation-is-awesome corollary because this is the internet and internetters gonna net-pick: Yes, serial fiction has been around for a long time—but our main historical comps aren’t actually Dickens or Tolstoy, who published successive chapters of larger works rarely designed to stand alone. Dickens et. al. wrote serialized novels. IANA literary historian but I doubt one would think of what we’re doing as a novel; it’s much closer to older serial works like The Tale of Genji or Journey to the West, which are… tricky to claim as novels. (Not impossible! But that’s another dissertation.) In the modern era, author-publishers have been building serialized stories for a while, but the writer’s room model gives us more flexibility—Bookburners draws off every writer’s strengths, and lets us challenge one another. Shadow Unit is the closest thing out there to what we’re doing, as far as I can tell.
Assuaging-your-fears pitch: If you’re worried about my writing schedule, you’re too kind, but don’t sweat it. Really. I turned in next year’s Craft Sequence book back in December, and in the next couple months I’ll turn in *another* novel, then focus on my planned Craft book for 2017. And The City’s Thirst, another Choice of Game in the Craft Universe, will launch this fall. I’ve been writing like a crazy person, yes, and I probably will scale back my project pace next year, but fingers crossed, knock on wood, I’ll be fine.
Sorry, everyone, for my absence the last few weeks. I’ve been on the road—throughout the Northeast, and then to GenCon in Indianapolis! It’s been an amazing run, but without the time I’d needed to keep up with blog posting. I’m back now, though, just dealing with an enormous pile of work and email and the like.
Tomorrow evening I’ll be dropping by Reddit’s Fantasy community for an Ask Me Anything Q&A session—visit r/fantasy tomorrow and you’ll see my post at the page. Come! Ask questions! Chat! I’ll be there at 8pm, beverage in hand, to answer.
Some stuff that happened while I was away:
Animator and fan artist par excellence Glinda Chen produced this amazing trailer for Two Serpents Rise! I have no words for how amazingly cool this is. If you like it, be sure to check out her tumblr, which is full of great Craft Sequence fan art.
Speaking, also, of the last couple weeks—LAST FIRST SNOW has been doing very well. Thanks to all of your support we had a great first two weeks. Brilliant reviews, too! If you haven’t grabbed the book yet, on tour I took to describing it as “a novel about zoning politics and human sacrifice,” which about sums it up.
If you have read the book, and liked it, please do take a minute to write a review at the online bookseller or review board of your personal preference. Some libraries also have review boards the days!
Hi friends! The book launch went really well! We had an amazing crowd at Harvard Book Store last night—and we didn’t even boil anyone for their skin!
Yesterday was pretty wild: four excellent reviews of Last First Snow hit at once, all glowing—and that’s not even counting Seth Dickinson’s Goodreads review, posted earlier (and if you don’t know Seth’s work yet, go forth and preorder a copy of his debut novel The Traitor Baru Cormorant—it’s an awesome book).
From Liz Bourke on Tor.com: “In his Craft sequence, Gladstone is writing a fantasy of modernity, deeply engaged with the issues of our time: the power of capital, the potential tyranny of corporations, the value of the individual, the tension between romanticised pasts and lived-in presents, and the aftermaths of conflict. Last First Snow epitomises his approach. It’s the kind of book that inclines me to use phrases like tour de force.
Max Gladstone just keeps getting better. It doesn’t quite seem fair. If you’re not reading his Craft sequence? Start.
Read Last First Snow. Seriously. Read it.”
From Paul Weimer on SF Signal: “The Craft Sequence novels are ultimately about people and how they strive for change in their world, but the actual plot and themes of the novel, which revolve around the redevelopment project, are a twisting labyrinth of ideas and concepts. We see the consequences of power, the stirring of old ideas and resistance to new ones, and how class distinctions can lead to disproportionate effects of change. All of these come through clearly in the Gladstone’s writing, which is the best in the series so far. It shows multiple sides and viewpoints of the characters and lets readers judge them by their beliefs and actions.”
From Reading Reality: “The Craft Sequence is an urban fantasy series that is guaranteed to leave readers with a terrible book hangover. Each volume immerses you further into this world, and makes it that much more difficult to let go.”
From Rob Bedford at SFFWorld.com: “If Max Gladstone gave readers a story whose strength was the nuanced characters he created and developed, Last First Snow would be a perfectly acceptable novel. If he simply did half of the world-building in the Craft Sequence and featured it as the backdrop for those aforementioned nuanced characters, then Last First Snow would be more than that, an excellent novel. Those elements, combined with the twisty plot and balanced tension make Last First Snow a gem of a novel. If you’ve read previous novels in the Craft Sequence and can’t wait for the next one, then you should be very satisfied with Last First Snow as it features Max’s strengths and provides some added depth to both the world and characters who are familiar. If you haven’t read anything by Max Gladstone, then Last First Snow is a great place to jump into his fictional world and discover a smart, engaging, captivating, and imaginative storyteller.”
Oh, and I wrote a Guest Post for SF Signal, which went live yesterday as well!: “But the public story isn’t always the true one. Memories distort and spin. What seems a grim inevitability twenty years later, at the time, looked anything but. The layers of myth painted over the actual events of the Skittersill Rising tell a story the people who were there, then, would recognize as a distortion. The original protests of the Rising protected their homes, their jobs, their families; religion was involved involved but was not a central issue. Cultures clashed. Negotiations succeeded and failed. People tried, desperately, to hold their lives together.”
[EDIT OF AWESOMENESS AT FRAN’S SUGGESTION] If y’all didn’t see it when I posted it previously—plenty of reasons you might not have—check out this interview Fran Wilde did of me for SF Signal! I had an immensely fun time talking with Fran, and some of this stuff even sounds kind of smart, like:
“FW: Elayne (who we saw in Three Parts Dead) is wrapped up in her job, in the middle of a book that speaks much about the importance of family and home, and what people are willing to fight for. Still, she’s one of my favorite characters. How much has she given up for her Craft skills?
MG: A lot—not always willingly. She was a young Craftswoman in the God Wars when practitioners of the Craft were hunted and killed before they could grow strong; she had to run to escape her own people. She threw herself into the study of the Craft out of a desire first for protection, and then for naked power. To become a Craftswoman you have to learn to think the way Craftsfolk think—recasting the world in terms of trades, exchanges, obligations. That opens up huge possibilities, but it also places an immense amount of strain on normal human relationships. She survived the Wars, and she’s become a Craftswoman of immense power, but she’s not precisely mortal any more.”
I’m sprinting around like the proverbial headless chicken for the next twenty-four hours until the FURY ROAD adventure starts in earnest, but I wanted to check in to wave and thank you all for your support and help and good wishes in this very exciting time. If you read the book and like it, please do drop a review on Goodreads, Amazon, or one of the related sites—and if you don’t have a copy, the hardcover discount’s almost 50% on some e-retailers!