Iphigenia at Honoghr

December 9th, 2015 § 7 comments § permalink

I grew up in the Expanded Universe.

I’m talking Star Wars here, and this essay may be a bit confusing for those of you who didn’t know that from the first line.  If that fits you, though, welcome!  Let me bring you up to speed, because I’m writing about myth and canon as much as lightsabers today, and if you’re not up on the ‘sabers what I have to say might still interest you.  Those of you who’ve joined me in ur-nerdery, pour yourselves an $adult_beverage and rest your feet as I make sure the whole class is on the same page.  Skip ahead a few paragraphs, or read along if you feel a burning desire to ask me, in the comments section, “Bro, Do You Even Star Wars?”

The answer’s yes.

Gross oversimplification warnings apply here, but here’s the essential piece: if you were an elementary school kid in 1990, the Star Wars universe looked pretty limited.  You (I) had the movies, but beyond that, if you (I) wanted to know more about the Galaxy Far, Far Away you were looking for roleplaying game materials (perhaps not yet knowing what a roleplaying game was), an out-of-print Marvel Comics series, or equally out-of-print novels.  Then, in 1991, Bantam Spectra published Heir to the Empire, the first of a trilogy of books by Timothy Zahn set in the Star Wars universe.

This changed everything.  In the novel’s opening pages we meet a new villain, Grand Admiral Thrawn, who is basically Evil Sherlock Holmes, a master tactician leading the struggling remnants of the once-mighty Galactic Empire against the thriving New Republic.  The New Republic gains a bureaucracy, a Trantorian capital city called Coruscant, and a thriving underclass of scum and villainy.  Luke, Leia, Han, Chewie, 3PO, and R2-D2 are all heroes of the Rebellion; Leia’s a Senator.  Luke’s a Jedi.  Han’s an expectant father.  They’ve grown since Endor.

Zahn’s trilogy brought the dark corners of the former Empire into a sort of geeky mainstream, introducing scads of new characters to confront and new worlds to explore.  One of my favorite additions: the Noghri, a species of incredibly talented martial artists and assassins, working for Thrawn in exchange for the cleanup of their ecologically devastated planet, Honoghr.  The Thrawn Trilogy’s success paved the way for a plethora novels, short stories, and comics set in an ever-growing “Expanded Universe,” many of which at most tangentially intruded on the adventures of Our Heroes.  Zahn’s GFFA functioned as an at least somewhat coherent science fictional galaxy, space operatic in the extreme, but subject to political, social, economic, and moral pressures, and full of exquisite villains who don’t have to cackle maniacally and throw lightning around to be bad (though there’s nothing wrong with a bolt of lightning every now and then).   Every question you’ve never wanted to ask about Star Wars, the Expanded Universe answers definitively.  “What are the economics of bacta distribution?” Expanded Universe.  “Who built the pyramids on Yavin?” Expanded Universe.  “Where did they make the Death Star?” Expanded Universe.  “Why does Han measure the Kessel Run in distance, rather than time?” Expanded Universe.  “What is up with Hutts anyway?” Expanded Universe.

To call the Expanded Universe massive and labyrinthine is an insult to the Expanded Universe.  A staggering amount of my childhood took place in that labyrinth.

And now it’s gone.  More or less.

See, starting with The Force Awakens, the new Star Wars movies take place after Return of the Jedi.  Fantastic!  Unfortunately, there’s very little room, chronologically speaking, after Return of the Jedi.  Oceans of tie-in novels and comics and video games occupy that time.  If you don’t want to adapt the Star Wars EU by making a cinema version of, say, the Thrawn Trilogy—a tricky proposition, since one of the wonders of the Thrawn Trilogy is that those books are very much novels, complete with tangled plots and politics, double- and triple-blinds, and other tricks of the trade—you have to clear room to build.

So, rather than enter the business of selectively invalidating EU canon, the Disney Star Wars Marvel MegaTeam have gently moved the entire Expanded Universe to one side.  It exists—it’s just called Legends now, and the new films will owe no homage to the EU.  I’ll be shocked if Honoghr features in The Force Awakens.

The first time I heard this, it felt like a punch to the gut.  These stories were mine.  I grew up with them!  They mattered!  But then…

Well.  I started thinking about Iphigenia.

You all know the story of Iphigenia, right?  Begun, the Trojan War has.  Agamemnon fixes to lead Greeks to Troy, raises banner, huzzah!  But the wind doesn’t cooperate.  Agamemnon asks the gods why there’s no wind, and the gods demand he sacrifice his daughter Iphigenia.  So he does—earning his wife Clytemnestra’s mortal ire, and setting the stage for the Orestes drama after Agamemnon returns home from the war.

Or is that the story after all?  To hear Euripides tell it, the gods rescued Iphigenia and carried her off to the island of Tauris, where she serves as a priestess to Artemis.  Psych!  But then, the Hesiodic Catalogue of Women claims that Artemis transformed Iphigenia (called Iphimede in this version of the story) into the goddess Hecate, which is a nice trick.  On the other hand, Antoninus Liberalis claims the gods spirited Iphigenia away to yet another island, Leuke, where she wed the immortalized Achilles.  (Antoninus Liberalis seems to have had a Bowdler-esque fix-fic streak, or vice versa.)

And lest you think this is an Iphigenia problem—what happens to Odysseus after he makes it home home?  If your answer is “And then Odysseus and Penelope were happy until the end of their days,” you’ve never heard of the Telegony—which is fine, because the Telegony sounds pretty silly.  Turns out people like the notion of Odysseus building his altar to Poseidon and settling down with his long-suffering wife in their olive tree bed a great deal more than they like Odysseus being slain by his and Circe’s son, who then marries Penelope (?) while Telemachus marries Circe (!!!), only Circe makes everyone involved immortal so no foul I guess, except for Odysseus who stays dead.

My favorite alt-myth, though, is probably the version of the abduction of Helen in which Paris kidnaps Helen and, escaping Sparta, is blown off-course to Egypt—where Pharaoh realizes something hinky’s up, and offers Helen asylum. She accepts, and Pharaoh’s magicians create a Helen simulacrum so Paris can sail away none the wiser.  Greeks and Trojans fight ten years over the Egyptian robo-Helen; Menelaus meets the real Helen after the war, when he too is storm-tossed down Egypt way.

Stories that last, last because they resonate with people.  (Power dynamics play into the equation too, of course.)  But people aren’t consistent, and they don’t need consistency to enjoy a good story. Iphigenia at Tauris is a great play.  That said, I prefer the version of the story in which Agamemnon’s daughter dies at Aulis, since it makes the Iliad, not to mention Clytemnestra’s later murders, matter more.  The genius of myth, though, is that I don’t have to choose.  I can subdivide continuity, I can support alternative worlds in parallel.

We (and I guess by that I mean modern humans?) have a tendency to believe only one story can be right.  If my tale’s true, yours must be false if they contradict one another!  And vice versa.  Even if this isn’t the fault of copyright law, copyright regimes don’t help, since they limit who gets to tell stories using a particular intellectual property universe.

Before modern copyright, if you wanted to create a new spin on an old tale, you did, and your ability determined whether your tale took.  Consider the Matter of Britain: the earliest Arthurian tales hold up Gawain (he what’s of the Green Knight) as the finest knight in all the land.  Lancelot only shows up later, in Chrétien de Troyes’ addition.  But readers like Lancelot, and the Guinevere love triangle, so Chrétien’s additions stay.  

And, since the Matter’s out of copyright, modern writers can join the fun.  Personally, I hew to Steinbeck’s version of the Triple Quest (especially Marhalt’s story), along with his rendering of Lancelot’s imprisonment (the best description of magic ever) and of Sir Kay’s speech about his life as a Seneschal.  I think White’s vision of the stable triad of Lancelot, Guinevere, and Arthur—each loving each—will last as long as the legend.

Copyright does skew the process, but writers have invented ways around the rules—for example, the magic of the subgenre lets us write stories about Phillip Marlowe’s many avatars in all but name.  (No accident, I think, that Harry Dresden and Phillip Marlowe share a pattern of syllabic stress.)  We can’t write stories about hobbits, but halflings and kender are fine.  John Scalzi’s Redshirts slides into our sense of Star Trek alongside Galaxy Quest.  Star Trek novels never were regarded as canon in the way Star Wars novels were—but the Vulcan in my head is mostly Diane Duane’s, and the Klingon Homeworld mostly John M. Ford’s.  And Kevin Rubio’s fan film TROOPS is more central to my Star Wars than the prequel movies.

And readers have their own solutions that predate, and will outlast, the copyright regime.  No rightsholder can choose what I care about.  My mental legendarium’s a diverse mishmash of texts and fanfiction and jokes, personal theories and received wisdom, slash pairings and speculation and fan art.  If I find Bradley’s Lancelot less compelling than White’s, Bradley’s Morgan more vital than Steinbeck’s—the Lancelot in my mind will tend more toward White than Bradley, and Morgan to Bradley than Steinbeck.  I assemble my own Morgan, who contains pieces of every Morgan I’ve read and heard and met.  And each new Morgan has a chance to transform my understanding of the character, without wiping away my pre-existing vision.

These characters are large.  They contain multitudes.

Iphigenia and Odysseus, Lancelot and Penelope, Loki and Sieglinde, are bigger than any one canon—my legends are enriched by different views and endings.  Nonsense drifts away on the wind, but real heart-matter remains.  So—why worry?  Are Luke and Leia and Lando and Han and Chewie and 3PO and R2 and Obi-Wan any less robust or mythical than the great old stories?  Is Thrawn?  Is Mara Jade?  If not, we have nothing to worry about; if so, we should trust ourselves to the future—into the reinvention that will lend our heroes the mythic weight they deserve.  

The Expanded Universe doesn’t go away just because that story’s done.  The tale, well told, remains.  And now there’s room for others to tell new tales, and refresh the old with new life and glory. Chuck Wendig and Charles Soule and Delilah Dawson are bringing their own Star Wars; I’m excited to see what sort of a Galaxy takes shape in the coming months.

The parts of the old legends that mean something will be retold, by us if by no one else. Honoghr doesn’t disappear.  It’s still out there, rebuilding.  The story told this Christmas about the GFFA, and the stories told now in readiness for the movie’s launch, will join with and enrich the tales we know already.  The good works don’t fade.

After all, they were so artfully done.

Books for the Holidays!

December 2nd, 2015 § 0 comments § permalink

Specifically, mine!

Hello, friends and neighbors.  I hope you had excellent Thanksgivings.  I’m on the road this week, giving a talk at Google for Serial Box, and attending Anonycon in Stamford CT—so time for essays has been thin on the ground.  But I’d be remiss in not providing you with some vital Christmas Shopping information as far as signed copies are concerned!

My Friendly Local Bookstore, Porter Square Books, has your back.  Order through the links below, and ye shall receive signed copies via mail in a reasonable time!

Three Parts Dead: Hardcover and Paperback

Two Serpents Rise: Hardcover and Paperback

Full Fathom Five: Hardcover and Paperback

Last First Snow: Hardcover!

Oh! Want neat new stuff?  Bookburners is back this week, building on revelations and monstrosities with Episode 12!  And if that’s not enough, check out The Quill, our excellent (and free) short comic by Michael Alan Nelson, starring the fine folks of Team Three.

 

Superman, Krishna, and Sermon on the Rocks

November 11th, 2015 § 0 comments § permalink

Life is good.

World Fantasy was World Fantasy: some few hundred of my closest friends in the SFF community all walked out of the mist and smoke into Saratoga Springs for five days.  Longer cons like this feel more like the creation of a village.  I remember being fifteen on the campus greens of Sewanee, TN, in a golden fall, running into whoever I ran into, forming partiers by simple logic of accretion and the shouting of names across fields of blown dry leaves.  Then, when the planets move out of alignment, the village parts like clouds.  It’s a fantastic experience.  (Which informs my conviction, by the way, that the structure of the con should allow all attendees the same level of safety and comfort I feel—free and easy wandering requires personal assurance.)

Attending conventions made a certain sort of hidden-world fantasy make a lot more sense to me.  Neverwhere describes a con culture of a sort; so does The Last Hot Time (possibly the entire Bordertown universe?), and A Night in the Lonesome October, and of course Diana Wynne Jones’ Deep Secret.  Folks step out of daily life into something different.  And then they get back to the Work.

I’m listening to Josh Ritter’s new album, The Sermon on the Rocks, a lot, and a weird theory’s percolated in my brain.  Basically, I think this is the album Superman would make if he decided it was time to head back to Smallville (or maybe if he never left Smallville in the first place).  Hear me out.

Ritter calls the album “messianic oracular honky-tonk,” which places it on a genre continuum with high-period A3’s “sweet pretty country acid house music;” the perspective roots not in country (the genre) but in the country, in small towns and fields and water and the intimate personal geography that comes with growing around stuff that grows.  City dwellers orient on streets, buildings, landmarks; grow up in the country, in the USA at least, and you orient on things without proper names: oaks, maples, rivers, rocks.  (I’m told that in Wales all these have their own names, too.)

Top 40 radio country uses ubiquitous cultural signifiers (pickup trucks, the barbecue stain on my white t-shirt, etc.) to evoke nostalgia for country culture, but for me at least this tends to feel a bit fake, like the false evocation of community (“we’re all guys here, right?”) that precedes and attempts to excuse gross generalizations.  The speaker’s hiding his or her own opinions and experiences by evoking things that of course everybody knows.  “Yah, you grew up in the country, right?  How about pickup trucks?  Those are a thing you have, eh?  Youv’e seen them?  Huh? Buy my record!”  As opposed to: this is my place.  Let me show it to you.  (That said, not all top 40 country feels this way. I think “I Want to Check You for Ticks” is particularly well-observed, for example.)

By contrast, in “A Big Enough Sky,” off Sermon:

What happened to the riverbed?
What happened to the prairie fire?
Can you tell me where the lightning went
Every time you met my eye?

The riverbed, the prairie fire, are metaphors, but they’re not common; Ritter has a specific riverbed in mind, I think, and a specific fire.  And that calls to mind river beds and fires I have known—not some vague imprecise “oh yeah, we all know” style riverbed, but the riverbed my scout troop built a bridge over on the trail behind the high school baseball diamond, that connects down through Shakerag Hollow.

But Ritter knits these images to something bigger:

Nights are getting colder now
And the air is getting crisp
I first tasted the universe
On a night like this
A box of wine, an alibi
And the hunger in her eyes
In the place where the tree of good and evil
Still resides

The intimate personal geography (long roads, old cars, backroads and the boneyards in “Where the Night Goes”) naturally blooms to cosmic language (I first tasted the universe / on a night like this or in the place where the tree of good and evil / still resides).  The album’s second song, “Young Moses,” completes with this amazing over-the-top semimystical boast in which country landscape and figures bloom oracular and transcendant.  “I’m the king of the milkmaids, honey,” to me reads not just as an evocation of “milk and honey,” but as a specific reference to Krishna, who incarnated as a cowherd and, in one of my favorite stories, split himself into 100 Krishnas to carouse simultaneously and in equal full spirit with 100 milkmaids.

That’s what I meant by my evocation of Superman, above.  Some of the songs on this album are oracular and personal, some (like “Henrietta, Indiana”) are stories, but they’re all sung by a person with dirt under the nails—someone whose personal geography is built from trees and rocks no one knows unless they’ve been introduced—and at the same time has this ecstatic cosmic vision of the potential and grandeur and wonderful horror of the universe.  Cowpoke Krishna—whose closest avatar in the US pop media canon, really, is Superman returned to the farm.

Anyway, I think it’s a great album.  Give it a listen.

New Bookburners this week!  Shore Leave features bellinis, belligerence, and problematic clockwork.

Halloween Stories and Games!

October 28th, 2015 § 0 comments § permalink

Happy Halloween, friends!  I have a number of spooky and excellent tales for you to enjoy—kicking off with my most recent release, Deathless: The City’s Thirst, a new interactive adventure set in the Craft Sequence world.

deathless_citys-thirst_color

 

You won the war against the gods; now you need to take their place. Build alliances with powerful necromancers. Fight—or make peace with—sentient scorpions. Stand up for the little guy—or stick it to him. Overcome the trauma you suffered in the God Wars. Solve murders, or commit them. Or both! Fight gods. Solve mysteries. Find love. Die. Come back.

The first game, Choice of the Deathless, operated on the edge of the Sequence; this game’s set in Dresediel Lex, features characters from the stories, and is a lot more scheme-y and skullduggery-focused.  If you’ve ever wanted to be in the world of the books, this is a good opportunity.  I’ve written about the design process on Tor.com, and on Chuck Wendig’s blog, so you know it must be awesome.  Get the game on iOS, Android, Kindle, and Steam, and if you like it, tell your friends.

If you’re looking for a more traditional Halloween-ish experience, though, may I suggest A Kiss With Teeth, my story about vampires, marriage, and parenthood?

Palumbo-KissWTeeth

 

Vlad no longer shows his wife his sharp teeth. He keeps them secret in his gums, waiting for the quickened skip of hunger, for the blood-rush he almost never feels these days.

The teeth he wears instead are blunt as shovels. He coffee-stains them carefully, soaks them every night in a mug with ‘World’s Best Dad’ written on the side. After eight years of staining, Vlad’s blunt teeth are the burnished yellow of the keys of an old unplayed piano. If not for the stain they would be whiter than porcelain. Much, much whiter than bone.

White, almost, as the sharp teeth he keeps concealed.

Also this week: a new episode of Bookburners!  Under My Skin, by Mur Lafferty, takes Team Three to Vegas, baby.  Vegas.  Horrible things happen.  Because, Vegas.  It’s great.

And, in other Serial Box news—the new serial Tremontaine, set in Ellen Kushner’s Riverside universe, debuts today!  I’m really excited for this one.  Kushner herself’s at the helm of an intrepid and awesome writer’s room including Alaya Dawn Johnson, Malinda Lo, Joel Derfner, Racheline Maltese, Patty Bryant, and Paul Witcover.  What.  How.  Flail.  Go ye and read.

That’s all for this week.

 

Galactic History, or Galactic Folk Tale?

October 21st, 2015 § 18 comments § permalink

TO: EDITORIAL BOARD OF TRADE ROUTES, THE JOURNAL OF GALACTIC AFFAIRS

N109xxq83992.33.1.apple / Corewards 993 / Coruscant

FROM: Doctor Flox Beelthrak, Education Department, Corellia University

Djane Lel, Secretary of Historiography, Coruscant Teacher’s College

 

DEAR SOPHONTS—

Your Harvest issue’s cover feature (“Heroes of the Galactic Revolution: A Twenty-Year Retrospective”), however well-intentioned in its commemoration of the anniversary of our galaxy’s liberation from the Palpatine Regime, indulged in and perpetuated many damaging and historically inaccurate popular fantasies.

However widespread the folk narrative of the Skywalker and Solo families has become in the decades since liberation, we expect more from a journal of your self-professed dedication to intellectual rigor.

The Great Sophont Theory of History has been deservedly discredited for decades; our galaxy’s very size—millions of sentient species spread across billions of worlds—should be enough to discredit any notion its history might be shaped by the decisions of a few individuals.  What steersman could seize the wheel of such a vessel?

The sad fact is, no matter how appealing tales of galactic heroism may be—and we’re fans ourselves!—history is made by movements and groups, not individuals.  To demonstrate this we need look no further than Palpatine himself.  The recent, brilliant, monograph IMPERIAL MINDS by Dr. Del Rivane of Dothek Polytechnique rather conclusively demonstrates that the Banking Clan and Corporate Sector’s drive for unified tax policy, new market access, and spacelane security, combined with the ambition of a rising human military officer class in the Late Republican period, were the main drivers of “Palpatine’s” coup and the subsequent (apparent) stability of the so-called “Imperial” government.

Palpatine was a consummate politician, this no one denies, but his political savvy can be most clearly seen in the deftness with which he walked the slack line of Late Republican politics.  The “Evil Emperor” truly has no clothes: documentary evidence reveals a brilliant and cynical man, yes, but a man nonetheless, whose high office emerged naturally from conflicts between the increasingly powerful and inherently ademocratic Republican bureaucracy on the one hand, and an overwhelmingly human military on the other.

But far more dangerous than the Palpatine-as-Evil-Genius vision, to our minds, is the popular tendency to attribute the Rebellion’s success to the, for the most part undocumented, personal heroism of a small elite group.  The Rebellion was an interstellar effort of millions.  No one doubts the importance of the Organa family’s leadership in the early Rebellion, or of Leia Organa’s personal role as an organizer of the Alderaanian diaspora after the Tarkin Incident.  But legends—folk tales, really, with no textual attribution—about Leia Organa’s personal achievements during the Rebellion at best distract from, and at worse erase, the contributions of the Alderaanian diaspora community to the war effort post-Tarkin.

And Organa is the most clearly documented of the folk heroes your Harvest issue seeks to lionize!  General Skywalker’s contributions as a pilot are legendary, of course—the Skywalker Doctrine of Snub Combat remains required reading in the Academy—but Skywalker’s military career was cut short by his increasing religious fanaticism and withdrawal from public life.  The man, a moisture farmer turned hero, is fantastic enough from a historian’s perspective; while folk tales of his association with “lost masters” of the Jedi Order, and of his personal miracles, make for pleasant campfire evenings, they drip with mythic patterning—and his purported genetic link with the Organa dynasty borders on the propagandist.  And the less said about parentage assertions with genocidal maniacs, the better.

Generals Solo and Calrissian were valuable bridge-builders between the nascent Rebellion and a community of small business owners chafing under the Planetary Governor regime, but many oral histories of the Rebellion ignore this role entirely, preferring to focus on poorly documented or entirely mythical personal achievements.  Tales of the Huttese Palace Incursion, which you, shockingly, included in your profile, are standout examples of the form.  Such an adventure would have been strategically incoherent—sending Organa in disguise to rescue Solo, Skywalker allowing himself to be captured–and the prurient asides focusing on Senator Organa’s captivity by “Jabba the Hutt,” the broadest and most speciesist caricature of a Huttese shaa%kzeh of which we are aware, are obviously intended to discredit and shame Organa.  Much of the male human galaxy, alas, remains uncomfortable with the fact that human political leadership of the Rebellion was predominantly female.  (As of course it would have been—human male elites did quite well under the Empire.)  Palace Incursion folk tales privilege the people the story isn’t actually about.

Folk tale and myth are, of course, valid and vital components of sophont cognition.  As the galaxy grows increasingly galactic, myths help limited sophonts perform practical ‘fast clumping and processing’ (Kaaffa the Hutt, Rational Typing in Mythic Decision Making, Nar Shaddaa Press, 1129aad.88q.pear).  But the proper study of history unpacks myths.  In Calrissian and Solo, we see a disenfranchised entrepreneurial element rising to resist a bureaucratic regime.  In Organa, we see survivors of genocide fighting back.  In Skywalker, galactic cultural institutions, the “old country religion” as it were, stands against a secularist order.  In Ackbar, we read the Mon Calamari decision to break with Late Republican / Imperial rule and become, in Ackbar’s noted phrase, “the arsenal of freedom.”  Myths help us act; history helps us understand.

In our roles as educators, we’ve come to expect that provincially educated frosh will arrive steeped in folk narrative.  It’s our job to teach them better.  They learn slowly, but they do learn.

 

We did not expect to have to undergo the same process with your newspaper.

Best,

Dr. F. Beelthrak

Dr. Djane Lel

——

Yes, I did write a fixfic based on the “Wait—all the stories are true?” line from the new Star Wars trailer.

I’m not sorry.

ALSO.  I have a new Bookburners episode out today!  “Now and Then” is about Grace, Shanghai, and layers of historical monstrosity.  I think it’s really good.  Enjoy!

Sprint Sprint Sprint

September 30th, 2015 § 0 comments § permalink

I have an actual according-to-Hoyle vacation on deck, with no work on the docket.  Absurd luxury?  Yes!  Meanwhile, I’m sprinting around like a decapitated chicken trying to finish everything as needs finishing.  A preview!

  • Structural revisions for The Highway Kind.  For what feels like the first time, I’m experimenting with substantially additive revision.  Generally, no matter how much text I add to a book, wordcount for the n+1 draft will be the wordcount for draft n minus at least 10%, often closer to 20 or 30.  This time I’ve added 15k, and feel deliciously transgressive.  A lot of this book feels transgressive, actually—new rhetoric, new tools, new arguments.  Of course, I’m feeling all the hesitation one generally feels using new tools, but there’s a lot of freedom here, too.
  • (Unrelated: I don’t know that I’ve ever seen a tabletop game system that reflected growing *used* to a tool.  Learning a new blade takes me most of a night on the strip—and they make those to Olympic spec.  Someone who swaps out their old 10gp beater for a +3 sword might spend a whole adventure figuring out how to use it.  Granted, this is a bit simulationist for my current game preferences, but, hm.)
  • Reviewing copy edits for The City’s Thirst, which—I don’t know that I’ve actually mentioned this on the blog.  Have I?  The City’s Thirst is my second piece of Craft Sequence interactive fiction for Choice of Games.  You are a troubleshooter working for Red King Consolidated in the first decade or so after the God Wars.  Where’s the water coming from?  Forget it, Jake, it’s fantasyland.  It’s fun; weirder, too, darker, and probably a bit sexier, than CotD.  I hope you like it!
  • Finalizing my next Bookburners episode—speaking of which, Episode 4, by Mur Lafferty, goes live today!  It’s all about How to Serve Man, sort of.  And the perils of surgical equipment.  Give it a look—or a listen.
  • Undisclosed Labor for Seekret Projekt I’m working on with Cassie Clarke, Lindsay Smith, and Ian Tregellis, muahahahaha.
  •  Ancillary video stuff for Uncanny Magazine.

Speaking of videos, if you’re a board gamer and haven’t already seen Shut Up & Sit Down’s “Tips for the 5 Problem Players,” go do so.  The title aside, the video’s actually more about the ethics of gaming, and how to run a fun, inclusive night.  (I’ve made most of the mistakes they mention in the video myself.)  How to chill out and welcome people into a gaming space!  I admire SUSD’s vision of board gaming—what it is, what it can be.  Their team loves quality games, obviously, but they also care about the metanarrative of gaming, and I think that vision’s what makes them stand out.

On a not-entirely-related note, Amal El-Mohtar and Arkady Martine have great, deep thoughts about THE TRAITOR BARU CORMORANT.  Worth a read!

And in the “Max is excited to read this” line: Ilana Myer’s Last Song Before Night hit stands yesterday.  Definitely taking this one on the vacation. Poet magicians!

Okay, back to work for me.  Rock on, friends.

Games People (Mostly My Friends and I) Play

September 9th, 2015 § 1 comment § permalink

Today I’m running around preparing for the Bookburners launch—the series run starts next Wednesday, so get ready to see me running around with my underwear on my head talking about how cool this thing we’ve all put together is!  Basically with Margaret, Mur, and Brian I feel like I’m on some kind of Magnificent Seven style team designed to inject Good Stuff into your readin’ nerves.  The pilot‘s just the beginning.

In the meantime, here are some games I’ve been playing on heavy rotation recently!

Codenames

Vlaada Chvatil’s CODENAMES is the party game you should own.

The concept’s simple: there are two teams of spies, red and blue, and two spymasters, also red and blue.  All players see a grid of words on the table—the codenames of secret agents in the wild.  The spymasters know which codenames are red agents and which are blue, thanks to a handy key.  They have to communicate this information to their team, using only a clue, and the number of codenames that correspond to the clue.  First team to contact all its agents, wins!

The red spymaster looks at the table and sees that “STAR” and “MOONLIGHT” are both red codenames; the red spymaster says, “Space: Two,” indicating that two clues on the board correspond to the clue “Space.”  The red team looks at the board, hems and haws, and chooses the correct codenames.  This is how it is supposed to work!

How it often works instead: the red team looks at the board, hems and haws, decides “STAR” is certainly one of the clues in question, almost goes for moonlight, but then one of the team sees “STATION” over in the corner.  It has to be STATION, he says.  “Space station, right?  I mean, it’s so obvious.”

Meanwhile, red team spymaster is sitting there, doing her best to keep a poker face, thinking, goddammit, how did I not see Station?

So, the red team chooses STATION.  Maybe Codename STATION actually attaches to an innocent bystander, or an irrelevant asset!  Maybe Codename STATION is one of the opposing team‘s agents—by identifying them, you’ve just handed your opponents an advantage.  Or, just maybe, Codename STATION belongs to the dreaded Assassin—and you’ve just lost the game.

CODENAMES is great fun, takes fifteen minutes to play, explains in thirty seconds, and works for groups between two and $max_capacity_of_room.  I’ve seen it take parties from dissolute to total good-natured competitive focus in a single exchange of play.  It’s the kind of game that will make friends invite you over so you can bring it and play with them.

Give it a shot, is what I’m saying.

Also, it has my favorite mechanic ever: the jerk timer!  If anyone’s taking too long to move, just upend this little sand timer, and they have to move by the time it runs out.  I wish every game had one of these.

Forbidden Stars

If Codenames is minimalist competitive party fun, Forbidden Stars is the opposite: maximalist hyperaggro spacewar simulator!  Set in the Grim Darkness of the Warhammer 40,000 Future Where There is Only War etc, Forbidden Stars is a surprisingly elegant platform for you and up to three of your friends to spend a large number of hours bashing each others’ faces in with spaceships and giant robots.

Forbidden Stars pits Vicious Space Orcs (WAAAUGH!), Chaos Space Marines (BLOOD FOR THE BLOOD GOD!), Space Elves (*creepy silence*), and Myke Cole I mean the glorious upstanding and noble Space Ultramarines in a struggle for control of the galaxy.  So far, so 4x.  But!  There are some neat differences.

Most 4xen (that being a genre of game that relies on the four x’s of conquest: exploration, expansion, exploitation, and extermination) end up being about territorial control.  All your space people want to become the largest space empire.  Games divide neatly into an early expansionist stage, a later defensive stage in which you ponder your and your enemies’ fortifications in prep for the final assault, and then a final SUPERNOVA DOOM EXPLOSION.

In Forbidden Stars, you win not by holding territory, or building the strongest economy, but by acquiring all your faction’s objective tokens (which your opponents have seeded around the galaxy in hard-to-reach-for-you places) first.  Strategic strikes are the name of the game: figure out how to bash in, seize your objective, and leave.  It’s an enormous game of capture the flag, only with spaceships and killer robots, which obviates what I’ve heard Django Wexler, who’s better at this stuff than I am, call the SHOGUN problem: in 4x games, often the player with the strongest military loses, because people gang up on her.

Forbidden Stars also offers the most elegant order-issuing system I’ve ever seen: players take turns placing order tokens facedown to various star systems.  You’ve issued an order to the Golbez Expanse, or whatever—is that an order to invade?  Do you plan to build a factory there?  Are you just engaged in some sort of internal reorganization?  Your opponents don’t know—all they see is, you’re preparing to do something.  But that information might be intended to bait them into a trap: they think you’re trying to occupy a system, so they try to occupy it first by placing an “advance” order on top of what they think is your “advance” order.  Only for you to place an actual “advance” order on top of that.  Since orders are resolved Last-in-first-out, you’ve just pre-empted their invasion with your own.  SCHEMING!

Also combat is a joy, but this post is already too long for me to explain why.

That said and speaking of length—OH MY GOD THIS IS A LONG GAME.  Especially—especially—if your friends are the sort of people who spend a lot of time thinking through their moves.  There are lots of micro-choices, which means a lot of time waiting for a, shall we say, contemplative player to drop their order.  If everyone knows what they’re doing, I can see it moving at a clip—there are fewer fiddly bits than in most 4x games.  But my last game was a four-player run with two first-timers, and we called it after eight hours, with a turn left on the turn counter.  I was hoping this would be more lightweight than Eclipse, which tends to run about an hour per player for our group, counting rules explanation; no such luck.

That said—while we were all guttering by the end of that run, we had fun the whole time, moving our space armies around the map and cackling about Blood for the Blood God, so and were able to call it with good feelings and laughter all around.  This one’s been good for three or four days of fun space warfare so far, which more than justifies its expense in my opinion.

Weekends and Might Have Beens

August 26th, 2015 § 0 comments § permalink

Hello all! I’m fresh returned from a fantastic weekend at a friend’s wedding, full of joy in life, abuzz with reconfirmed friendships, new connections, and a bit sore from dancing and alcohol.  People are wonderful, and so’s the physical world.  They have sunsets and rivers there, and you’ll never find human beings like this anywhere else.  They’re fantastic.

Also the Hugos happened this weekend!  There have been full roundups of the event—I’m a particular fan of Chuck Wendig‘s for reasons that transcend but include the fact that he curses more freely than I tend to online.  Tobias Buckell figured out what the Hugo ballot would have looked like had a small angry cabal not organized a voting bloc in an attempt to drown out the broader conversation of fandom.  It’s a cool list, with good writers on it.

One of those writers is me!  (Sort of, maybe, depending on the 5% rule.)  Which, it’s really flattering that people liked my short story A Kiss with Teeth, but I’m not at all bent out of shape, save that it would have been an honor to be on that all-star list—Aliette de Bodard, Amal El-Mohtar, Ursula Vernon, and Eugie Foster!  Foster’s not being nominated is a special tragedy, since she passed away this last year.

I feel particularly wistful for the Campbell shortlist that might have been—Wes Chu ended up on the final ballot in spite of the slate, but the rest of the nominees would have been Andy Weir, Alyssa Wong, Carmen Machado, and Django Wexler, which, god, what a group!  All these people have fantastic careers already, not to mention ahead of them.  Wong’s fiction has been burning up the award shortlists this year, as has Machado’s—not to mention her New Yorker by-lines—Wexler’s writing not one but two fantastic fantasy series, bro do you even sleep, and Weir has, in case you hadn’t heard, a movie starring Matt Damon due out in a few weeks (not to mention a great, long-defunct webcomic).  An award nomination would have confirmed what’s already obvious—that they’re the future of SFF.

I’m mostly sad for that counterfactual world because meeting my fellow Campbell nominees was such a huge part of WorldCons 2013 and 2014.  We came from all over the genre spectrum, with wildly divergent backgrounds, we wrote very different stuff, and in the years since we’ve taken different paths—but we brought a strong bond away from WorldCon, and it’s a shame the alt nominees didn’t get that chance.  So, at the risk of advice-giving, because I guess that’s what this is, um, Django, Alyssa, Wes, Carmen, Andy—say hi to one another next time you’re at the same con, okay?

Introducing Bookburners & Serial Box!

August 19th, 2015 § 2 comments § permalink

Hi, friends! Let me share something cool with you.  Come into my secret lair.

Yep. A little further back. Around the iron maiden.  Just be careful about the—

… trap door.  Sorry, I really should get better lighting in here, hold on, let me lower you a rope.  Just chill for a second.  The gators are drawn to movement.

Towel?

While you glare at me in silent rage, let me tell you about this Cool New Thing!

People-are-awesome pitch: Bookburners is Margaret Dunlap (The Middleman, Lizzie Bennet Diaries), Mur Lafferty (Shambling Guide to New York, Ghost Train to New Orleans), Brian Francis Slatterly (The Family Hightower, Lost Everything, The Slick Six), and yours truly writing an episodic supernatural procedural series for your reading pleasure.

Worlds-are-awesome pitch: Bookburners is about cop working with a team of Vatican secret agents who hunt down magic and demons and stuff from around the world, stick them in a box, and then never open the box, because that always works so very very well.  (This is the bit where I nod my head and mouth “no” in an exaggerated fashion.)  Miss The X-Files or Warehouse 13?  Like The Librarians?  This is a bit like that, only with significantly more Cronenberg.  (If you read Shadow Unit, odds are you’ll also like this!)

Formal-innovation-is-awesome pitch: Bookburners is a series of sixteen episodes of monster hunting, magic, intrigue, and team shenanigans, each of which takes about fifty minutes to read.  Each episode’s a complete story from start to finish, but they tie together in sequence.  I wrote the pilot!  And you can read it for free here, right now.  The rest of the series will be available episode by episode, or as a subscription, in ebook and audio and on the Serial Box website, once a week, starting with the series’ formal launch in September.  Here’s a page with all those details.

Formal-innovation-is-awesome corollary because this is the internet and internetters gonna net-pick: Yes, serial fiction has been around for a long time—but our main historical comps aren’t actually Dickens or Tolstoy, who published successive chapters of larger works rarely designed to stand alone.  Dickens et. al. wrote serialized novels.  IANA literary historian but I doubt one would think of what we’re doing as a novel; it’s much closer to older serial works like The Tale of Genji or Journey to the West, which are… tricky to claim as novels.  (Not impossible!  But that’s another dissertation.)  In the modern era, author-publishers have been building serialized stories for a while, but the writer’s room model gives us more flexibility—Bookburners draws off every writer’s strengths, and lets us challenge one another.  Shadow Unit is the closest thing out there to what we’re doing, as far as I can tell.  

Don’t-believe-me-trust-the-internet pitch: Here’s io9 on Serial Box!  And here’s SF Signal!  And also, it brings my fannish heart glee to report that some really cool people like the series.

Assuaging-your-fears pitch: If you’re worried about my writing schedule, you’re too kind, but don’t sweat it.  Really.  I turned in next year’s Craft Sequence book back in December, and in the next couple months I’ll turn in *another* novel, then focus on my planned Craft book for 2017.  And The City’s Thirst, another Choice of Game in the Craft Universe, will launch this fall.  I’ve been writing like a crazy person, yes, and I probably will scale back my project pace next year, but fingers crossed, knock on wood, I’ll be fine.

Now: go forth! Read!

And sorry about the gators.

 

A Triumphant Return!

August 5th, 2015 § 4 comments § permalink

I’m back!

Sorry, everyone, for my absence the last few weeks.  I’ve been on the road—throughout the Northeast, and then to GenCon in Indianapolis!  It’s been an amazing run, but without the time I’d needed to keep up with blog posting.  I’m back now, though, just dealing with an enormous pile of work and email and the like.

Tomorrow evening I’ll be dropping by Reddit’s Fantasy community for an Ask Me Anything Q&A session—visit r/fantasy tomorrow and you’ll see my post at the page.  Come!  Ask questions!  Chat!  I’ll be there at 8pm, beverage in hand, to answer.

Some stuff that happened while I was away:

Animator and fan artist par excellence Glinda Chen produced this amazing trailer for Two Serpents Rise!  I have no words for how amazingly cool this is.  If you like it, be sure to check out her tumblr, which is full of great Craft Sequence fan art.

(Two Serpents Rise from Glinda Chen on Vimeo.)

Seriously, I think I’ve watched this trailer about forty or fifty times by now.

Other video! Google NYC was kind enough to host us Tor Books Summer Road Trip folks for a Talk at Google, which you can see here and now thanks to the marvel of modern technology:

While I was on the road, I stopped by Bryant Park to talk about Hamlet!  I had a great time, and Tor.com wrote up the event.

Also relevant: the SFF Readalongs group over on Goodreads is hosting a readalong of Full Fathom Five.  If you’re interested, drop by—there’s been some great discussion over the last couple weeks.

Speaking, also, of the last couple weeks—LAST FIRST SNOW has been doing very well.  Thanks to all of your support we had a great first two weeks.  Brilliant reviews, too!  If you haven’t grabbed the book yet, on tour I took to describing it as “a novel about zoning politics and human sacrifice,” which about sums it up.

If you have read the book, and liked it, please do take a minute to write a review at the online bookseller or review board of your personal preference.  Some libraries also have review boards the days!

Also! If you’re interested in signed copies, contact Porter Square Books or Pandemonium and they’ll be able to hook you up.

That’s all for this week—I’ll have a more sensible post next week, promise.  Peace, y’all!

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