Four Roads Cross
In Four Roads Cross, the great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back–and the people of Alt Coulumb aren’t happy. Protests rock the city, and Kos Everburning’s creditors attempt a hostile takeover of the fire god’s church. Tara Abernathy, the god’s in-house Craftswoman, must defend the church against the world’s fiercest necromantic firm–and against her old classmate, a rising star in the Craftwork world.
As if that weren’t enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers’ market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh’s Place; and dragons give almost-helpful counsel.
Sharp, original, passionate.
Exhilarating, action-packed, and beautifully structured.
Gladstone’s storytelling, worldbuilding, and character development are always singularly enjoyable, and that pleasure is enhanced here by the reunion with the richly drawn cast of his first sorcerous legal thriller. They, along with Gladstone’s writing, have grown, matured, and become even more interesting. This is a splendid continuation of a fascinating series.