Choice and Slavery (a sort-of review of Enslaved: Odyssey to the West)

Don’t tell my agent, but I took a break from editing my next book last night to finish Team Ninja’s Enslaved: Odyssey to the West, which is a video game adaptation of sorts of the Chinese novel Journey to the West, with a cute hacker standing in place of the Buddhist monk Tripitaka, a smelly otaku-type machinist as Pigsy, and Monkey represented by a cyber-warrior wanderer of postapocalyptic wasteland.

I was really impressed by how much I ended up caring about the characters of the game.  Granted, I don’t play video games very often, but when I do I’m seldom impressed by the emotional depth of the protagonists.  They often have a little too much snark, and not enough humanity, to feel like real people – as if they’re MST3K’ing their own lives.  For some reason, in this game, when characters lost something, I *felt* it.  I was surprised, saddened, moved by the way these people acted.

Granted, I have a deep loyalty to Journey to the West, and Monkey is one of my favorite fictional characters of all time, ever.  In spite of the broad liberties Enslaved took with this adaptation, I felt like the core character relationships remained unchanged.  Pigsy is a cowardly, sensuous brute; Monkey is smart, snarky, cocky, funny, and terrifying when angered; Tripitaka is a morally questionable (yet at the same time fundamentally moral) protagonist, and, in an extra-faithful homage to the original story, is frequently kidnapped or attacked by powers beyond her control.  But my wife, who doesn’t know Journey to the West at all, felt a similar connection to the characters.

Which makes me think about whether choice, which I often think of as a huge asset, is really all that essential in games.  Enslaved is sort of a rails-platformer: you, as Monkey, run from level to level, doing what Trip says you need to do in order to save her / help her in her quest.  You have no control over your goals, and the game doesn’t give you even the pretense of choice about your characters’ development.  Yet I cared – because I believed in these characters’ commitments to and feelings for one another, and I wanted them to experience some kind of catharsis.  For whatever reason, I didn’t need branching storylines, or one of a thousand different possible endings.  I wanted to see how this particular story ended.  And that’s what I saw.  Massive kudos to Alex Garland for the story, and to Andy Serkis (yep, that Andy Serkis) and Lindsey Shaw for making Monkey and Trip come alive.

Also, I got to beat up a large number of robots with a stick, which if that’s not part of your definition of a good time, then take a hike.

4 Responses to “Choice and Slavery (a sort-of review of Enslaved: Odyssey to the West)”

  1. Vladimir

    I’m glad you liked the game! Now I want to play it too 🙂 Though really I should read Journey to the West first.

    I think that choice is not always conducive to good storytelling. As an extreme example, consider sandbox games, which have a lot of choice, but can be hard to get invested in. Sometimes, what you really need is just a rails platformer 🙂

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  2. Van

    You also get to shoot robots with a stick! A blaster stick! (Monkey’s staff reminds me of the force lances from Andromeda)
    I really need to finish that game one of these days – I quite enjoyed what I played of it, but then I got too busy to do much gaming at all.
    Also, I love that I found it on a bargain table at Walmart for $7. At that price, there’s no question it’s worth it.

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  3. max

    @Vlad – While there’s a lot here to reward a fan of JTTW, you don’t need to have read the book to appreciate the game – characters and their relationships are adapted, not plots (though a cool little Buddhist riff about illusions does pop up right at the end).

    And I absolutely agree about the difficulty of investing in sandbox games – I love LA Noire, but the more I play it like a sandbox (roaming around LA, stopping street crime) the less invested I become in actually accomplishing anything in the game.

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  4. max

    @Van – Yes! Blaster stick! I’ve never seen Andromeda, but I was grooving on the Stargate vibe – yeah, maybe stick-beam weapons aren’t super practical but they’re a lot of fun to watch.

    Enslaved is really hard to pass up at the current price. Even on Amazon new, it’s only $20. (I bought it new because I want to encourage developers to produce cyber-postapocalyptic adaptations of JTTW.)

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